<p align="center" style="WORD-BREAK: break-all; TEXT-ALIGN: center;"><font face="宋体"><b style="mso-bidi-font-weight: normal;"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">应当正确解释电影的似动现象</span></b><b style="mso-bidi-font-weight: normal;"><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></b></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p align="center" style="WORD-BREAK: break-all; TEXT-ALIGN: center;"><font face="宋体"><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">李</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;"> </span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">铭</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p align="center" style="WORD-BREAK: break-all; TEXT-ALIGN: center;"><font face="宋体"><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><span style="mso-spacerun: yes;"> </span><span style="mso-spacerun: yes;"> </span></span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">(手工录自《北京电影学院学报》</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">05</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">年第</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">5</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">期)</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><p></p></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all;"><font face="宋体"><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">[</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">摘</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">要</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">] </span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">自电影诞生以来,关于电影似动原理的解释,大致存在如下四种(依出现的先后顺序排列):(</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">1</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">)视觉暂留说;(</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">2</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">)</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Φ</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">现象似动说;(</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">3</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">)视觉暂留兼</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Φ</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">现象似动说;(</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">4</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">)短程似动说。短程似动说的出现,颠覆了关于电影似动理论的传统解释。电影的真实的似动,实际上被人类的视觉系统误认为是真动。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all;"><font face="宋体"><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">[</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">关键词</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">]</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">电影 似动 视觉暂留 </span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Φ</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">现象 短程似动</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">关于电影影像为什么会动,这个问题在电影人看来,似乎早有定论。但有意思的是,近来国外又有人讨论起这个问题。实际上,据不完全统计,早在上个世纪</font></span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">70</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">年代末和</font></span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">90</span><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">年</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">代初,国外都有关于电影中似动现象原理的讨论,但出于各种原因,这些讨论似乎并没有引起国内电影界的重视。现在这个问题又提出来了,而且涉及了一些过去一直未被国内电影界重视的论点,而这些论点对于关于电影似动原理的解释是颠覆性的。在笔者看来,关于电影似动的传统解释,的确需要改一改了。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">自电影诞生以来,关于电影似动原理的解释,大致存在如下四种(依出现的先后顺序排列):</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> </span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">(</span></font><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">1</span><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">)视觉暂留说;</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> </span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">(</span></font><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">2</span><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">)</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Φ</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">现象似动说;</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> </span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">(</span></font><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">3</span><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">)视觉暂留兼</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Φ</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">现象似动说;</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> </span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">(</span></font><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">4</span><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">)短程似动说。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> </span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">这第四种“</span></font><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">短程似动说”</font></span><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">便是前面所说的颠覆性的理论解释。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all;"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">一、</font></span><span style="COLOR: #333333; FONT-FAMILY: "Times New Roman";"><br/> </span><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">视觉暂留说</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">电影影像为什么会动,最早的解释是由于人眼存在着“</font></span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">视觉暂留”</font></span><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">这种视觉现象。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">视觉暂留的典型解释是这样的:当人眼看到一连串略有差异的影像时,每个影像都有一个短暂的持续,在影像消失后,影像仍滞留在视网膜上,从而使得影像能够与下一个影像平滑地融合。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">这样的一种解释可以导致说明为什么电影放映的时候,光源看上去是连续的(闪烁融合),即当电影放映期间遮光器挡住光线的时候,银幕上并不会出现变黑的现象,</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> </span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">但是并不能够正确地解释电影中的运动的错觉。所说的影像融合或者影像混合,充其量只能产生一连串影像的重叠,其结果是影像的堆积,至多是重叠的静止影像的静态拼合,而不是运动的错觉。这样的解释显然是不准确的,而这样的解释在电影文献中反反复复出现了近一个世纪。</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">“视觉暂留</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">”</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">是怎样成为了电影似动现象的理论解释的呢?</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">1926</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">年,电影史学家</font></span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">Terry Ramsaye</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">把视觉暂留的发现归功于英国</font></span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">/</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">瑞士医师</font></span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";"> eter Mark </span><font face="宋体"><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Roget</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">。</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">30</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">年后,另一位电影史学家</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Arthur Knight</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">提出了同样的引证,并讲述了</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Roget </span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">的理论在欧洲的广为传播。他列举了许多店铺玩具,借以确立“</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Roget</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">通过眼睛特质使影像得以保持若干分之一秒后才真正消失这一论点的基本原理”,进而断言,</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">“</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">整个电影行业的财运都立足于这一特质之上。</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">”</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><p></p></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><font face="宋体"><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Ramsaye</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">和</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Knight</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">当时显然指的是</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Roget</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">于</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">1824</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">年</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">12</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">月</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">9</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">日提交的一篇论文,该论文的题目是《关于透过垂直缝隙观察到的轮辐外观的光学错觉的解释》。</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Roget</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">在该论文中报道说,如果透过一系列狭缝来观察旋转的轮子,</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">“</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">轮子的辐条看上去不是直的,就像如果不用棍棒去别时自然而然的那样,而是似乎都出现了相当可观的弧度</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">”</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">。尽管看到了轮子的横向运动,但轮子的旋转似乎停止了,弯曲的辐条似乎凝滞在一个固定不变的位置上。</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Roget</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">解释说,轮子的辐条在栅格后通过时,</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">“</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">在眼中留下了连续曲线的痕迹,辐条似乎被弯曲了。</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">”</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">他将这一现象与一种错觉联系起来</span></font><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">——</span><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">当一个明亮的物体沿一个圆圈迅速滚动时,便形成了在整个圆周上出现一条亮线的现象;视网膜上之所以会形成这种现象,是因为如果一束光线足够强,它将会保持一定的时间,然后才消失。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">今天的心理学家未必会试图仅仅以视网膜处理来解释这些错觉,但是,尽管</font></span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">Roget</span><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">的结论具有相对正确性,问题在于</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Roget</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">所讲的错觉并非似动的错觉,恰恰相反,那是实际运动的轮子看上去停止不动的错觉,可很多电影学者仍在这一解释的基础上来解释电影中的运动的错觉。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">在法国关于电影的著述中,常常将</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Roget</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">置于比利时物理学家</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Joseph Plateau</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">之后,说是</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Joseph Plateau</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">发现了视觉暂留原理。与</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Roget</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">不同,</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;"> lateau</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">当时关心的是似动,而他关于视网膜影像暂留的解释旨在对似动做出解释。</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">1830</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">年,</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;"> Plateau</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">制作了一个装置,他把它叫做</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">phenakistiscope</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">(意为</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">“</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">骗人的视镜</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">”</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">),它有一个旋转的圆盘,圆盘上面绘有若干连续的略有差异的画面,透过一条狭缝观察,便产生了连续运动的错觉。他声称产生错觉的原理很简单:</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><span style="COLOR: #333333; FONT-FAMILY: 楷体_GB2312; mso-hansi-font-family: ˎ̥;">如果一些形状和位置渐次地略有差异的物体以非常短暂的间隔和足够凑近地呈现给眼睛,它们在视网膜上形成的印象将会相互结合,而不是相互混扰,人们将会相信看到的是一个单一的物体在逐渐地改变着形状和位置。 </span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><p></p></span></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">在这一发现的基础上,法国电影史学家</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">George Sadoul</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">早在</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">1833</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">年便提出,是</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;"> lateau</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">提出了现代电影的原理,或者更确切地说,是</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Plateau</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">提出了放映或观看电影所基于的规律。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US">Plateau</span></span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">在解释似动的时候,依靠的是视网膜融合(</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">retinal fusion</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">)的概念。许多工作在</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">19</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">世纪后半叶的心理学家都是用一般化的</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">“</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">融合</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">”</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">(</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">fusion</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">)概念来解释运动错觉,这其中包括</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">William Stern, Karl Marbe </span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">和</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Ernst Durr</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><font face="宋体"><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">1894</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">年,</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">William Stern</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">基于一种视网膜融合现象,最早提出了一般的运动感知理论中的一个理论。</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Stern</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">阐明了三个运动感知原理,其中一条他认为是</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">“</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">当眼睛保持静止不动时获得运动感知的必要条件</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">”</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">:一个双闪光显示器,当第二个闪光出现时,第一个闪光所产生的正性余像依然存在。他声称,正性余像的继续存在使得连续运动的感知成为可能。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">四年以后,</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Karl Marbe</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">概述了他的运动感知理论,该理论也是基于余像的融合。</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Marbe</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">将似动现象简化为视网膜周期性逐次激励的融合(</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Verschmelzung</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">),并提供了观察结果,认为存在着一定的逐次离散刺激的最低频率,低于该频率时,运动便看不见,正如存在着一个间歇刺激最低频率,低于该频率时,光将不会融合。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><font face="宋体"><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">1900</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">年,</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Ernst Durr</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">做了一个类似的尝试,从周边(即视网膜)的角度来解释似动现象。像</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Marbe</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">一样,他也假定了余像的融合,但</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Durr</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">在</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Marbe</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">学说的基础上增加了</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">“</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">对凝视中的漂移的依赖</span><span style="COLOR: #333333; mso-ascii-font-family: "Times New Roman"; mso-bidi-font-family: "Times New Roman"; mso-hansi-font-family: "Times New Roman";">”</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">(</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">dependence upon shifts in fixation</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">),即对眼球运动的依赖。依照</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">Durr</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">的说法,余像的融合与眼球的运动皆为运动知觉的必要条件。如果看了一眼之后逐次出现了刺激,便很好地感知了运动。</span><span style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><br/> <span lang="EN-US"><p></p></span></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">由于这些理论中普遍不精确地使用了</font></span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">“</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;"><font face="宋体">融合</font></span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: "Times New Roman";">”</span><font face="宋体"><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">这个术语,导致了电影文献中反复出现对视觉暂留的同样有疑义的解释。</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;"><p></p></span></font></p><p></p><p></p><p></p><p></p><p></p><p></p><p style="WORD-BREAK: break-all; TEXT-INDENT: 21pt; mso-char-indent-count: 2.0;"><font face="宋体"><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">D</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥; mso-fareast-font-family: Dotum;">uff</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">代表了只用周边术语来解释运动感知的心理学家的最后尝试。</span><span lang="EN-US" style="COLOR: #333333; FONT-FAMILY: ˎ̥;">1900</span><span style="COLOR: #333333; mso-ascii-font-family: ˎ̥; mso-hansi-font-family: ˎ̥;">年以后,在心理学的文献中,运动几乎无例外地作为中央现象(即发生在大脑即中央神经系统中)来对待。可“融合”的幽灵仍不那么容易推出历史舞台。(未完)</span></font></p>
[此贴子已经被作者于2007-6-1 1:24:22编辑过] |