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<br/><span class="viewthreadtxt"><div style="FONT-SIZE: 14px;"><table class="t_table" width="98%" align="center"><tbody><tr><td width="250"><a href="http://www.jamesclar.com/index.html" target="_blank"><img height="27" alt="" src="http://www.jamesclar.com/img/jamesclar_associates.gif" width="250" border="0"/></a></td><td width="500"></td></tr></tbody></table></div><div style="FONT-SIZE: 14px;"><table class="t_table" width="98%" align="center"><tbody><tr><td><img height="250" alt="" src="http://www.jamesclar.com/about/img/squares.jpg" width="581" border="0"/></td></tr></tbody></table></div><div style="FONT-SIZE: 14px;"><b>James Clar & Associates</b> is a collective of forward-thinking individuals that merge technology and art to create new visual systems, innovative products, and dynamic architectural environments. Design, form, and structure are played with in new ways to create inventive solutions to problems. <br/>Our collaborations with retail outlets and architecture firms show our grasp of utility, form and function. The list of art galleries and museums we’ve been involved in show our progressive stance of experimenting with ideas and theory. And the list of awards and press we’ve collected shows our drive to create progressively fresh and captivating art, products, and environments. <br/><br/><br/><br/><img height="5" alt="" src="http://www.jamesclar.com/img/line_580x5.gif" width="581" border="0"/><br/><br/><b>James Clar</b>, Founder, has been recognized by numerous publications such as Frame, Axis, IdN, including being awarded the "Design Distinction Award" by I.D. Magazine 2004 for his thesis project done at New York University’s Interactive Telecommunication’s Program. After receiving his Master’s James did work at Benetton\'s Fabrica design facility in Italy, he was an artist-in-residence at Eyebeam Atelier in New York, and was the inaugural artist for the FedEx Institute of Technology & Lantana Projects in Memphis. James has exhibited at numerous gallery spaces including New Museum of Contemporary Arts, Chelsea Art Museum, Tokyo Metropolitan Museum of Art, Milan Trienniale, and collaborative work for the Museum of Modern Art (MoMA) New York. Through his progressive work he has been invited to share his insight by guest lecturing at various conferences in New York, Seoul, Tokyo, and Memphis. <br/><img height="5" alt="" src="http://www.jamesclar.com/img/line_580x5.gif" width="581" border="0"/><br/><br/><b>Eric Mathews</b>, Founding Partner, and a general partner of Mercury Technology Labs. Eric was formerly the Associate Director of Corporate Research and Development of the FedEx Institute of Technology. At the Institute, he was responsible for leading economic development as well as growing and supporting technology based research activities. Eric\'s career has been entrenched in the various stages of technology development, including the founding, directing, and developing of new research centers and consortia. Eric has a B.S. in Chemistry from Rhodes College, and an M.S. in Psychology from the University of Memphis. Eric confers with industry and has been quoted in national and international press outlets on the use and influence of technology in modern society and industry. <br/><img height="5" alt="" src="http://www.jamesclar.com/img/line_580x5.gif" width="581" border="0"/><br/><br/><b>Marc Diaz</b>, General Partner, has been intrigued withthe convergence of business and technology making things simpler and more streamlined. He applied this practice to the real estateindustry, founding and currently operating Merge Realty and CloseTRAK. Previously, Marc began his career as the Vice-President for the Bond Division of the Financial Services Group of First Tennessee Bank and moved on to become Managing Partner and co-owner of Realty Closing Services, Inc. A pioneer in applying meaningful technology to the field of real estate, Diaz plans to launch MidSouth Residential in the spring of 2006. Currently, Marc also serves as the Entrepreneur in Residence at the FedEx Institute of Technology on the University of Memphis campus running a regional business plan competition. Marc has a B.A in Business and M.S. in E-Commerce from the Fogelman College of Business and J.D from the Cecil C. Humphrey\'s School of Law at the University of Memphis.<br/><img height="5" alt="" src="http://www.jamesclar.com/img/line_580x5.gif" width="581" border="0"/><br/><b>Josh Nimoy</b>, Innovation Engineer, is a globally recognised media arts technologist having shown and lectured in many countries. His experimental robotic typography designs have been featured in iDN and ID magazine, and he is the founder of the Open Source project "Myron", providing machine vision techniques to creatives. Predating the overwhelming onslaught of screen-based interactive whiz-bang on the web, Josh\'s experimental software art (pieces like <i>Textension</i> and <i>BallDroppings</i>) have been published in art history sources, linked to from online new media academia, and have enjoyed repeat exhibition in the passing decade. Recently, Nimoy\'s creative problem solving has been employed by Los Angeles\' <i>Motion Theory</i> to create novel special effects for broadcast television commercials by Nike and HP. Meanwhile as an artist, Josh recently collaborated to help produce a sculpture shown at the New York Whitney Biennial 2006. Josh has a passion for hacktivism, a strong instinct for the logical engineering process, and a seasoned, peer-celebrated talent for computer programming. Josh Nimoy graduated from NYU ITP in 2004, and was a graduate student advisor at the School of Visual Arts, New York. <br/><b><img height="5" alt="" src="http://www.jamesclar.com/img/line_580x5.gif" width="581" border="0"/><br/></b><br/><b>Kanae Ito Clar</b>, Interactive Marketing and Production, graduated with her Masters from New York University\'s Interactive Telecommunications Program, and has since been involved in multiple media projects. She developed from the ground up various websites ranging from hedge funds, fashion designers, and curators. She also curated and organized a series of very successful media art events in New York featuring new technology products, interactive installations, and live performances. Most recently She worked for Ogilvy Interactive in their Tokyo office doing information design and online marketing for global clients.<br/><b><img height="5" alt="" src="http://www.jamesclar.com/img/line_580x5.gif" width="581" border="0"/><br/></b><br/><b>Wayne Culbreth</b>, Founding Partner, has covered a broad spectrum of entrepreneurial activities, from being involved in the startup of several technology companies to the development of technology based economic development policy. In November of 2004, he completed a year deployment in Iraq with the Tennessee National Guard as Commander of Combined Arms Troop, 3/278th RCT with additional duties as economic development officer for eastern Diyala province. Wayne is a graduate of the United States Military Academy at West Point with a BS Degree in Electrical Engineering.<br/></div><div style="FONT-SIZE: 14px;"><span class="viewthreadtxt"></span></div><div style="FONT-SIZE: 14px;"><span class="viewthreadtxt">参加的展览:<br/> op!Tech conference, Maine Oct 2006 <br/>Wired NextFest, New York Sept 2006 <br/>SubSpace South, Memphis April 2006<br/>Material Art Gallery, Memphis March 2006<br/>9th Japan Media Arts Festival, Tokyo March 2006<br/>Museum of Modern Art (MoMA), New York Feb 2006<br/>NHK Digital Arts Festival, Tokyo Fall 2005<br/>Seoul Design Festival, Korea Fall 2005<br/>WIRED NextFest, Chicago June 2005<br/>8th Japan Media Arts Festival, Museum of Photography, Tokyo April 2005<br/>Milan Triennial, Italy Jan 2005<br/>VIPER Basel, Switzerland Aug 2004<br/>The Chelsea Art Museum, New York Spring 2004<br/>Siggraph Manila Animation Festival, New York Spring 2004<br/>Digital Arts at CroBar , New York Summer 2004<br/>“Compact-Impact Night” at TKNY, New York Spring 2004<br/>Remote Lounge, New York Winter 2003<br/>New Museum of Contemporary Arts, New York Fall 2003<br/>Siggraph NYC MetroCAF, New York Fall 2003<br/>ITP Spring Show, New York Spring 2003<br/>New York Dance and Arts, New York Spring 2003<br/>“Junichi and Friends”, New York Spring 2003</span></div><div style="FONT-SIZE: 14px;"><br/></div><div style="FONT-SIZE: 14px;">以下是系列作品 更多的去<a href="http://jamesclar.com/">http://jamesclar.com/</a><br/><span class="bold">3D CLUB</span><br/><br/></div><div style="FONT-SIZE: 14px;"><span class="viewthreadtxt"><img alt="" src="http://hi-id.com/atcl/0510/clar_displaycubea_sept_05.jpg" border="0"/><br/><img alt="" src="http://hi-id.com/atcl/0510/clar_displaycubeb_sept_05.jpg" border="0"/><br/>由<font color="#2a5b86">James Clar</font>设计的<font color="#2a5b86">3D Display Cube</font>,是一个LED立体阵列灯组。可以导入 Photoshop和 After Effects以及其他文件,可以当作一个空间的屏保。 <table class="t_table" width="98%" align="center"><tbody><tr><td width="3"></td><td><table class="t_table" width="98%" align="center"><tbody><tr><td></td></tr></tbody></table><table class="t_table" width="98%" align="center"><tbody><tr><td width="581"></td></tr></tbody></table><table class="t_table" width="98%" align="center"><tbody><tr><td colspan="2"><img height="10" alt="" src="http://www.jamesclar.com/img/1x1.gif" width="581" border="0"/></td></tr><tr><td colspan="2"></td></tr><tr><td colspan="2"><img height="15" alt="" src="http://www.jamesclar.com/img/line_580x15.gif" width="581" border="0"/></td></tr><tr><td width="50%"><img height="12" alt="" src="http://www.jamesclar.com/store/img/specifications.gif" width="280" border="0"/><br/></td><td><img height="12" alt="" src="http://www.jamesclar.com/store/img/price.gif" width="280" border="0"/></td></tr><tr><td>1000 white diode LEDs<br/>Microcontroller<br/>512k Flash Memory for up to 5 minutes of stored video <br/>Serial Input for firmware upgrades <br/>10x10x10 inch cubic display<br/>12x12x16 plexi casing<br/>110v - 240v wall outlet input<br/>Weight: 10lbs<br/><br/>Designer: James Clar<br/> rogrammer: Josh Nimoy </td><td><b>$3000 USD</b>, 2 week lead time (large orders will require a longer lead time) <br/><br/>Includes<br/>-1 Display Cube<br/>-1 serial cable for firmware upgrades including PC program allowing users to develop their own animations and download them to the Cube<br/>-1 power supply (110v - 240v)<br/>-jumper pins to sync multiple Cubes to create a larger display<br/></td></tr><tr><td colspan="2"><img height="15" alt="" src="http://www.jamesclar.com/img/line_580x15.gif" width="581" border="0"/></td></tr><tr><td colspan="2"><img height="12" alt="" src="http://www.jamesclar.com/store/img/description.gif" width="280" border="0"/></td></tr><tr><td colspan="2">Each 3D Display Cube is a true spatial display unit that utilizes 1000 individually controllable LEDs to create 3D forms and animations. Whether used for retail or public display, signage applications, home display, or advertising, the 3D Cube captivates viewers with it\'s orignal use of LED technology.<br/>The Display Cube was created as a reaction to the limitations of current display technologies. Televisions and monitors can only 2d information because their display surface is flat. The 3D Cube uses a spatial array of LEDs that each act as a spatial pixel, allowing it to create true spatial forms and animations.<br/>The 3D Cube\'s technology is backed by 1 issued utility patent and 2 pending utility patents. Upon purchase, buyer may select up to five 1 minute animations to be preloaded into the Cube to allow for immediate use upon delivery. A serial cable is also included allowing users to design and upload their own animations and content to the Cube.<br/><br/></td></tr></tbody></table></td></tr></tbody></table><table class="t_table" width="98%" align="center"><tbody><tr><td width="400"><img height="400" alt="" src="http://www.jamesclar.com/product/2002/3dcubev1/img/james_clar_3d_cube_v1_b1.jpg" width="400" border="0"/></td></tr></tbody></table><table class="t_table" width="180" align="center"><tbody><tr><td width="180"><img height="12" alt="" src="http://www.jamesclar.com/product/img/materials.gif" width="80" border="0"/></td></tr><tr><td> lexi, 1000 LEDs, 40 microntrollers </td></tr><tr><td><img height="12" alt="" src="http://www.jamesclar.com/product/img/specs.gif" width="45" border="0"/></td></tr><tr><td>15”x 15”x 5’ H </td></tr></tbody></table><table class="t_table" width="98%" align="center"><tbody><tr><td width="400"><img height="400" alt="" src="http://www.jamesclar.com/product/2002/3dcubev1/img/james_clar_3d_cube_v1_b2.jpg" width="400" border="0"/></td></tr></tbody></table><table class="t_table" width="98%" align="center"><tbody><tr><td width="400"><p><img height="400" alt="" src="http://www.jamesclar.com/product/2002/3dcubev1/img/james_clar_3d_cube_v1_b3.jpg" width="400" border="0"/></p><p></p><p></p><p>(关于如何将photoshop导入)</p><p><table cellspacing="0" cellpadding="0" width="581" border="0"><tbody><tr><td><br/><br/>Here is a basic tutorial to get you started designing your own animations and content for the 3D Display Cube. In this tutorial we will make a letter bounce back and forth within the display. </td></tr><tr><td><span class="s11"><br/><br/><img height="15" alt="line" src="http://jamesclar.com/img/line_580x15.gif" width="581"/></span><br/><br/><strong>1. File > New. </strong><br/>Open a new photoshop image. Make the background black and the image dimensions 100pixels width by 180 pixels height. Whenever you make an animation the width will always be 100 but the height will depend on the length of your animation (However, it will always be in increments of 10).<br/></td></tr><tr><td><div align="center"><br/><img height="363" alt="Step1" src="http://jamesclar.com/animatecube/tutorial/img/step1.gif" width="537"/><br/><br/></div></td></tr><tr><td><p> </p><p><span class="s11"><img height="15" alt="line" src="http://jamesclar.com/img/line_580x15.gif" width="581"/></span><br/><br/><strong>2. Edit > Preferences > Guides, Grid & Slices.</strong><br/>Set your Gridline every 10 pixels and Subdivisions to 1</p></td></tr><tr><td><br/><span class="s11"><img height="15" alt="line" src="http://jamesclar.com/img/line_580x15.gif" width="581"/></span><br/><br/><table cellspacing="0" cellpadding="0" width="581" border="0"><tbody><tr><td width="451"><strong>3. View > Show > Grid.</strong><br/>Now you can see the 10 layers of the Cube spread horizontally and the frames (time) of the animation vertically.<br/></td><td width="130"><div align="center"><img height="181" alt="Step2" src="http://jamesclar.com/animatecube/tutorial/img/step2.gif" width="100"/></div></td></tr></tbody></table></td></tr><tr><td><div align="center"><img height="386" alt="" src="http://jamesclar.com/animatecube/tutorial/img/step2b.gif" width="554"/></div></td></tr><tr><td><br/><span class="s11"><img height="15" alt="line" src="http://jamesclar.com/img/line_580x15.gif" width="581"/></span><br/><br/><table cellspacing="0" cellpadding="0" width="581" border="0"><tbody><tr><td width="451"><strong>4.</strong> Now let\'s use the font tool and make a letter. Make sure the letter fits within the border of the gridline boxes.</td><td width="130"><div align="center"><img height="181" alt="" src="http://jamesclar.com/animatecube/tutorial/img/step4.gif" width="100"/></div></td></tr></tbody></table></td></tr><tr><td><br/><span class="s11"><img height="15" alt="line" src="http://jamesclar.com/img/line_580x15.gif" width="581"/></span><br/><br/><table cellspacing="0" cellpadding="0" width="581" border="0"><tbody><tr><td width="451"><strong>5.</strong> Now let\'s copy that letter and bring it to the next frame by bringing down to the next frame of animation. Remember, each horizontal layer is one 3D frame of animation. Now let\'s move it over a layer.</td><td width="130"><div align="center"><img height="181" alt="" src="http://jamesclar.com/animatecube/tutorial/img/step5.gif" width="100"/></div></td></tr></tbody></table></td></tr><tr><td><br/><span class="s11"><img height="15" alt="line" src="http://jamesclar.com/img/line_580x15.gif" width="581"/></span><br/><br/><table cellspacing="0" cellpadding="0" width="581" border="0"><tbody><tr><td width="451"><strong>6.</strong> Repeat this step until your letter goes all the way to the right side. What we are essentially doing is having the letter travel from one side of the Cube to the other.</td><td width="130"><div align="center"><img height="181" alt="" src="http://jamesclar.com/animatecube/tutorial/img/step6.gif" width="100"/></div></td></tr></tbody></table></td></tr><tr><td><br/><span class="s11"><img height="15" alt="line" src="http://jamesclar.com/img/line_580x15.gif" width="581"/></span><br/><br/><table cellspacing="0" cellpadding="0" width="581" border="0"><tbody><tr><td width="451"><strong>7.</strong> Now let\'s have the letter return back to it\'s start. This will make a looping animation of a letter travelling back and forth within the Cube. <br/></td><td width="130"><div align="center"><img height="181" alt="" src="http://jamesclar.com/animatecube/tutorial/img/step7.gif" width="100"/></div></td></tr></tbody></table><br/><br/><span class="s11"><img height="15" alt="line" src="http://jamesclar.com/img/line_580x15.gif" width="581"/></span><br/></td></tr><tr><td><table cellspacing="0" cellpadding="0" width="581" border="0"><tbody><tr><td width="322"><strong>8.</strong> File > Save For Web.<br/>Make sure you have GIF format with the following settings. Also make sure that in the Color Table you only see WHITE and BLACK. If there are any other colors in there the animation will not work.</td><td width="259"><div align="center"><img height="423" alt="" src="http://jamesclar.com/animatecube/tutorial/img/step8.gif" width="230"/></div></td></tr></tbody></table></td></tr><tr><td><br/><span class="s11"><img height="15" alt="line" src="http://jamesclar.com/img/line_580x15.gif" width="581"/></span><br/><br/><strong>9.</strong> Save to your desktop as "lettertest.gif"</td></tr><tr><td><p><br/><span class="s11"><img height="15" alt="line" src="http://jamesclar.com/img/line_580x15.gif" width="581"/></span><br/><br/><strong>10.</strong> Now you can go to the <a href="http://www.jamesclar.com/animatecube/">Preview/Compiler</a> to see your animation, compile it, and then send it to your 3D Display Cube for viewing! Easy! </p><p>Now that you\'ve created your first 3D animation for the Cube you can use Photoshop to create all sorts of animations and content to display the Cube. You can also start using the XYZ rotation tool to flip the orientation of your animations within the Cube. Then you can take designs, flip them and combine them with others in Photoshop. <br/><br/><br/>Some of these combine the XYZ rotation tool and make use of the Photoshop tools to make things easier. For instance, for the Rain animation one raindrop was animated, set in a Photoshop layer and duplicated as much as wanted to make it look like it was raining in the Cube. <br/><br/></p></td></tr></tbody></table></p><p> </p></td></tr></tbody></table></span></div></span><p></p><p></p><p><span class="bold">Square Eclipse</span><br/><br/></p><div style="FONT-SIZE: 14px;"><span class="viewthreadtxt"><table class="t_table" width="98%" align="center"><tbody><tr><td width="400"><img height="400" alt="" src="http://www.jamesclar.com/product/2004/square2k5/img/james_clar_square2k5_b2.jpg" width="400" border="0"/></td></tr></tbody></table><table class="t_table" width="180" align="center"><tbody><tr><td colspan="2"><img height="12" alt="" src="http://www.jamesclar.com/product/img/materials.gif" width="80" border="0"/></td></tr><tr><td colspan="2">Plexi square, tri-color LEDs, microcontroller <br/></td></tr><tr><td colspan="2"><img height="12" alt="" src="http://www.jamesclar.com/product/img/specs.gif" width="45" border="0"/></td></tr><tr><td colspan="2">3”x 12”x 12” </td></tr><tr><td colspan="2"><img alt="" src="http://www.jamesclar.com/product/img/exhibition_awards.gif" border="0"/><br/> </td></tr><tr><td width="5">-</td><td width="175">Material Exhibition, Memphis 2006<br/><br/></td></tr><tr><td>-</td><td>Maus Event, Tokyo 2005<br/><br/></td></tr></tbody></table><table class="t_table" width="98%" align="center"><tbody><tr><td width="400"><img height="400" alt="" src="http://www.jamesclar.com/product/2004/square2k5/img/james_clar_square2k5_b3.jpg" width="400" border="0"/></td></tr></tbody></table><table class="t_table" width="98%" align="center"><tbody><tr><td width="400"><img height="400" alt="" src="http://www.jamesclar.com/product/2004/square2k5/img/james_clar_square2k5_b4.jpg" width="400" border="0"/><br/><br/>06年的: <table class="t_table" width="98%" align="center"><tbody><tr><td width="400"><img height="400" alt="" src="http://www.jamesclar.com/product/2006/square2k6/img/james_clar_square2k6_b1.jpg" width="400" border="0"/></td></tr></tbody></table><table class="t_table" width="180" align="center"><tbody><tr><td colspan="2">The Square Eclipse 2006 uses 24 microcontrolled tri-color LEDs that are carefully positioned behind the unit to create clean geometric patterns of light and shadow. This piece brings the focus from the center of the unit to its perimeter, creating kaleidoscopic patterns that takes advantage of light\'s additive color properties. As colored contours from one LED intersects with the colored contours from other LEDs they create new patterns and colors that morph as animations are played through the full spectrum LEDs. <br/><br/><img height="12" alt="" src="http://www.jamesclar.com/product/img/materials.gif" width="80" border="0"/><br/></td></tr><tr><td colspan="2">Plexi square, tri-color LEDs, microcontroller <br/></td></tr><tr><td colspan="2"><img height="12" alt="" src="http://www.jamesclar.com/product/img/specs.gif" width="45" border="0"/></td></tr><tr><td colspan="2">3”x 12”x 12” </td></tr></tbody></table></td></tr></tbody></table><table class="t_table" width="98%" align="center"><tbody><tr><td width="400"><img height="400" alt="" src="http://www.jamesclar.com/product/2006/square2k6/img/james_clar_square2k6_b2.jpg" width="400" border="0"/></td></tr></tbody></table><table class="t_table" width="98%" align="center"><tbody><tr><td width="400"><img height="400" alt="" src="http://www.jamesclar.com/product/2006/square2k6/img/james_clar_square2k6_b4.jpg" width="400" border="0"/></td></tr></tbody></table></span></div><p><br/></p>
[此贴子已经被作者于2006-11-6 19:49:28编辑过] |
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