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21. Imagine a language-game in which A asks and
B reports the number of slabs or blocks in a pile,
or the colours and shapes of the building-stones
that are stacked in such-and-such a place.---
Such a report might run: "Five slabs". Now what is
the difference between the report or statement
"Five slabs" and the order "Five slabs!"?---
Well, it is the part which uttering these words
plays in the language-game.
No doubt the tone of voice and the look with which
they are uttered, and much else besides, will also
be different. But we could also imagine the tone\'s
being the same---for an order and a report can be
spoken in a variety of tones of voice and with
various expressions of face---the difference being
only in the application. (Of course, we might use
the words "statement" and "command" to stand for
grammatical forms of sentence and intonations; we
do in fact call "Isn\'t the weather glorious
to-day?" a question, although it is used as a
statement.) We could imagine a language in which
all statements had the form and tone of rhetorical
questions; or every command the form of the
question "Would you like to. . .?". Perhaps it
will then be said: "What he says has the form of a
question but is really a command",---that is, has
the function of a command in the technique of
using the language. (Similarly one says "You will
do this" not as a prophecy but as a command. What
makes it the one or the other?)
22. Frege\'s idea that every assertion contains an
assumption, which is the thing that is asserted,
really rests on the possibility found in our
language of writing every statement in the form:
"It is assert that such-and-such is the case."---
But "that such-and-such is the case" is not a
sentence in our language---so far it is not a move
in the language-game. And if I write, not "It is
asserted that . . . .", but "It is asserted:
such-and-such is the case", the words "It is
asserted" simply become superfluous.
We might very well also write every statement in
the form of a question followed by a "Yes"; for
instance: "Is it raining? Yes!" Would this shew
that every statement contained a question?
Of course we have the right to use an assertion
sign in contrast with a question-mark, for
example, or if we want to distinguish an assertion
from a fiction or a supposition. It is only a
mistake if one thinks that the assertion consists
of two actions, entertaining and asserting
(assigning the truth-value, or something of the
kind), and that in performing these actions we
follow the prepositional sign roughly as we sing
from the musical score. Reading the written
sentence loud or soft is indeed comparable with
singing from a musical score, but \'meaning\'
(thinking) the sentence that is read is not.
Frege\'s assertion sign marks the beginning of the
sentence. Thus its function is like that of
full-stop. It distinguishes the whole period from
a clause within the period. If I hear someone say
"it\'s raining" but do not know whether I have
heard the beginning and the end of the period, so
far this sentence does not serve to tell me
anything.
23. But how many kinds of sentence are there?
Say assertion, question, and command?--- There are
countless kinds: countless different kinds of use
of what we call "symbols", "words", "sentences".
And this multiplicity is not something fixed,
given once for all; but new types of language, new
language-
games, as we may say, come into existence, and
others become obsolete and get forgotten. (We can
get a rough picture of this from the changes in
mathematics.)
Here the term "language-game" is meant to bring
into prominence the fact that the speaking of
language is part of an activity, or of a form of
life.
Review the multiplicity of language-game in the
following examples, and in others:
* Giving orders, and obeying them---
* Describing the appearance of an object, or
giving its measurements---
* Constructing an object from a description (a
drawing)---
* Reporting an event---
* Speculating about an event---
* Forming and testing a hypothesis---
* Presenting the results of an experiment in
tables and diagrams---
* Making up a story; and reading it---
* Play-acting---
* Singing catches---
* Guessing riddles---
* Making a joke; telling it---
* Solving a problem in practical arithmetic---
* Translating from one language into another---
* Asking, thanking, cursing, greeting, praying.
---It is interesting to compare the
multiplicity of the tools in language and of the
ways they are used, the multiplicity of kinds of
word and sentence, with what logicians have said
about the structure of language.( Including the
author of the Tractatus Logico-Philosophicus.)
24. If you do not keep the multiplicity of
language-games in view you will perhaps be
inclined to ask questions like: "What is a
question?"---Is it the statement that I do not
know such-and-such, or the statement that I wish
the other person would tell me. . . .? Or is it
the description of my mental state of
uncertainty?---And is the cry "Help!" such a
description?
Think how many different kinds of thing are called
"description": description of a body\'s
position by means of its co-ordinates; description
of a facial expression; description of a sensation
of touch; of a mood.
Of course it is possible to substitute the form of
statement or description for the usual form of
question: " I want to know whether . . . ." or "I
am in doubt whether . . . ."---but this does not
bring the different language-games any closer
together.
The significance of such possibilities of
transformation, for example of turning all
statements into sentences beginning "I think" or
"I believe" (and thus, as it were, into
descriptions of my inner life) will become clearer
in another place. ( Solipsism.)
25. It is sometimes said that animals do not
talk because they lack the mental capacity. And
this means: "they do not think, and that is why
they do not talk." But---they simply do not talk.
Or to put it better: they do not use language---if
we except the most primitive forms of language.---
Commanding, questioning, recounting, chatting, are
as much a part of our natural history as walking,
eating, drinking, playing. |
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